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Dungeons & Dragons: World of Warcraft leaves room for DMs

Aurora

Dungeons & Dragons: World of Warcraft leaves room for DMs

Wyatt says the book leaves the journey between dungeon bosses open to improvisation, while Icecrown Citadel is a separate digital adventure.

In an interview, D&D designer James Wyatt described Dungeons & Dragons: World of Warcraft as a flexible sourcebook for building campaigns, rather than a guide to recreating the MMO encounter by encounter.

The tools can help Dungeon Masters adapt dungeons beyond those presented in the book. The included maps mark boss locations, but leave much of the journey between those fights open to improvisation. Encounter tables can supply combat, while groups can also explore the environments in ways the MMO does not necessarily allow.

The book frames its choices around six conflicts that drove most World of Warcraft expansions. Wyatt also said the team weighed dungeon popularity, available space and the character levels each one could suit.

Icecrown Citadel gets its own adventure

Icecrown Citadel is a digital download adventure. A separate map pack has five double-sided poster maps of its boss fights and includes a code to download the adventure.

The book offers a brief introduction to D&D and points newcomers to D&D Beyond for starter resources. An early playtest at Blizzard last fall included employees who had signed up without knowing what the playtest was.