Gaming
Electronic Arts Goes Private After $55 Billion Acquisition Closes

Electronic Arts' acquisition by PIF, Silver Lake, and Affinity Partners is complete, ending EA's NASDAQ listing and public stock trading.
Electronic Arts is now privately held following the completion of its acquisition by a consortium made up of PIF, Silver Lake, and Affinity Partners on August 4, 2026. EA's common stock is no longer trading, and its NASDAQ listing has been removed.
Shareholders approved the deal at a special meeting on December 22, 2025, after the buyers announced their agreement with EA on September 29, 2025. They will receive $210 in cash per share they held when the transaction closed.
The deal was valued at roughly $55 billion when it was announced and was described as the largest all-cash public-to-private transaction led by financial investors. PIF, formally the Public Investment Fund, rolled its existing 9.9% EA stake into the new ownership structure. According to PIF, it had already been an EA minority shareholder for more than five years when the deal closed.
Financing details remain limited
In 2025, the consortium outlined an approximately $36 billion equity investment, including funding from PIF, Silver Lake, and Affinity Partners as well as PIF's rolled-over stake. JPMorgan Chase Bank had also fully committed $20 billion in debt financing, with $18 billion expected to be drawn at closing under the plan at the time.
EA's closing statement did not disclose separate final financing figures. The company will remain based in Redwood City, California, with Andrew Wilson continuing as CEO.
The new owners say they intend to invest in long-term growth and innovation. Silver Lake specifically pointed to exploring how AI could improve game development and the player experience, but those are stated plans rather than confirmation of changes already made to EA games.
For players, EA has not announced any concrete change tied to its departure from the stock market. The company has talked about building a next generation of games and experiences, without detailing projects, timelines, or specific effects on existing franchises.