Gaming
Ubisoft’s Teammates lets players command squadmates by voice

The playable research experiment pairs Jaspar, a voice assistant, with AI-enhanced teammates Sofia and Pablo in an FPS scenario.
Ubisoft’s Teammates is a playable generative-AI research experiment built around a simple change to the usual shooter controls: players can give instructions by speaking. Announced on November 21, 2025, the project explores real-time voice commands and AI-enhanced gameplay. It is a research experiment, not an announced commercial release; Ubisoft’s announcement gives no release date, price, or platform.
The playable scenario uses first-person-shooter mechanics. Players take the role of a resistance member searching an enemy base for five missing team members. Along the way, they are accompanied by Sofia and Pablo, AI-enhanced squadmates who can respond to voice input, and Jaspar, an in-game voice assistant. Players can ask Jaspar to highlight enemies or objects, provide story and lore information, change settings, or pause the game. The squadmates, meanwhile, can be directed through spoken commands, putting communication in the middle of both combat and exploration.
That makes the experiment less about a new set of missions than about testing how spoken instructions can shape play. Ubisoft says a few hundred players have already tried Teammates in a closed playtest, and their feedback is informing the company’s future research. The announcement does not say when, or whether, the experience will become available more broadly. For now, the concrete outcome is a small-scale test of voice-driven play, with player feedback helping guide what Ubisoft investigates next.